|Dispel||Long||Single Target||Cost: 2 MP||Cast: 2 sec||Duration: Varies|
|Area||3 Cell Radius||Cost: 2 MP||Cast: 2 sec||Duration: Varies|
|Short||Single Target||Cost: 1 MP||Cast: 1 sec|
Adds a status effect that causes positive status effects to wear off much more quickly. Effectiveness is based on skill level.
Short instantly reduces the duration of all positive status effects by 18 seconds per skill level.
Long: (Skill + 1) * 15 seconds
Area: (Skill + 1) * 10 seconds